Robert Koslover
Certified Consultant
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Posted:
3 years ago
2021年6月15日 GMT-4 20:04
Assuming that you consider cylindrically-shaped fingers to be a close enough representation of reality, then use various nested cylinders. You don't need to subtract the inner cylinders from the middle or outer ones. The code will represent the layers as different domains (unless you do something wrong in creating the geometry). But, of course, you do need to assign the appropriate material parameters to each domain. And depending on the physics you are modeling, you may wish to mesh different domains at different levels of fineness, etc.
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Scientific Applications & Research Associates (SARA) Inc.
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Assuming that you consider cylindrically-shaped fingers to be a close enough representation of reality, then use various nested cylinders. You don't need to subtract the inner cylinders from the middle or outer ones. The code will represent the layers as different domains (unless you do something wrong in creating the geometry). But, of course, you do need to assign the appropriate material parameters to each domain. And depending on the physics you are modeling, you may wish to mesh different domains at different levels of fineness, etc.