Ivar KJELBERG
COMSOL Multiphysics(r) fan, retired, former "Senior Expert" at CSEM SA (CH)
Please login with a confirmed email address before reporting spam
Posted:
1 decade ago
2010年11月9日 GMT-5 01:43
Hi
I would say it all depends what you are after ;)
The beam model solves quickly but is perhaps less instructive/demonstrative rather than a full 3D model. For a full 3D you could probably also consider 2D axi if you have a nice cylindrical symmetry, at least to start with (it solves quicker and allows to get a quick grasp of what is needed before attacking a full 3D model, which mostly solves much solver and is thereforefar more time consuming to fully debug from scratch).
mixing beam and solids are slightly triky, because 1) you must still dedouble the materials (have separate materials for 3D and for 2D) and the beam has rotation boundary conditions tha must be correctly linked to the 3D solid, that has NO rotary DoF's, so these must be defined first, locally
--
Good luck
Ivar
Hi
I would say it all depends what you are after ;)
The beam model solves quickly but is perhaps less instructive/demonstrative rather than a full 3D model. For a full 3D you could probably also consider 2D axi if you have a nice cylindrical symmetry, at least to start with (it solves quicker and allows to get a quick grasp of what is needed before attacking a full 3D model, which mostly solves much solver and is thereforefar more time consuming to fully debug from scratch).
mixing beam and solids are slightly triky, because 1) you must still dedouble the materials (have separate materials for 3D and for 2D) and the beam has rotation boundary conditions tha must be correctly linked to the 3D solid, that has NO rotary DoF's, so these must be defined first, locally
--
Good luck
Ivar