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Complex swept meshes

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Hi, I would like to build a "relatively" sophisticated swept mesh which would involve the step of building a nice 2D mesh and then sweeping that. In particular, on that 2D mesh I'd like to have some boundary layers. Maybe that 2D mesh would itself have some swept or mapped components.

But once I'm making a 3D mesh and choose triangular on boundary then I don't have any options for doing much other than size and corner refinement.

Am I missing something - should I make a 2D geometry somewhere (in a different component) and mesh that and import? Any case studies showing this?

Thanks, John

0 Replies Last Post 2015年1月10日 GMT-5 18:57
COMSOL Moderator

Hello John

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