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Helix with a non-circular cross-section
Posted 2016年2月3日 GMT-5 17:49 Fluid & Heat, Geometry Version 5.0 2 Replies
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Hi all, I'm working with designing spiral microfluidics channels that radiate outwards, with the Radius Of Curvature changing over time, ideally every 180 degree turn of the channel or maybe with a constant change in ROC. The helix tool is useful if the channel cross-section is a perfect circle, I can make as many turns I want with one geometry command, however if I want a rectangular or trapezoidal cross-sectional channel it seems I'm stuck with using a work plane to draw my cross-section geometry, then revolving that work plane. If I want to do a channel that has multiple passes, I have to do several revolve commands, each starting from the end surface of the previous and increasing the revolution axis to make larger spiral channel.
Is there a way to combine the two features, like use the spiral command with a specific cross-section design? I'm think something like the sweep feature found in Solidworks, which requires a profile and a cross section shape and it just extrudes the shape along the path.
It's not really vital, I mean the revolve method isn't as tedious as what some of my partners and I were doing before I discovered the revolve command (make 2 concentric circles of different sizes, a rectangle that intersects half of their areas, then take a Boolean difference to cut out the parts I don't need. Very tedious). I'm just curious if I can optimize the geometry-making process even further.
Thanks!
Is there a way to combine the two features, like use the spiral command with a specific cross-section design? I'm think something like the sweep feature found in Solidworks, which requires a profile and a cross section shape and it just extrudes the shape along the path.
It's not really vital, I mean the revolve method isn't as tedious as what some of my partners and I were doing before I discovered the revolve command (make 2 concentric circles of different sizes, a rectangle that intersects half of their areas, then take a Boolean difference to cut out the parts I don't need. Very tedious). I'm just curious if I can optimize the geometry-making process even further.
Thanks!
2 Replies Last Post 2016年2月22日 GMT-5 14:30